Results for “team comp”
The exact set of characters a team is running. The lineup.
A cluster of buildings you fight in and around.
Absolutely blootered — very, very drunk.
Provider booked for a trip — flights, hotel and days together included.
Compulsory heterosexuality, the social pressure that makes you assume you're straight.
Workers' compensation.
Losing fat and gaining muscle at the same time.
Ratio of fat to lean mass on your body.
Buddy, homie, mate
The whole package (PR)
You get me? (rhyming 'understand?').
A straight tube pipe open at both ends for big hits.
What a company or person does best.
The urology team
Step off with your front foot, pop the board up, and hop back on.
A retro-futurist Victorian-meets-machinery aesthetic.
Pretending you're bad at a task so someone else has to do it for you.
A practice match between teams, used to drill strats before real competition.
Killing the enemy right after they killed your teammate, a trade.
One guy buying a rifle while the rest of the team saves.
A drilled, utility-backed team push onto a bombsite.
Standing on a teammate's head to reach a sightline you couldn't otherwise hit.
In-game leader, the player who calls the team's strategy and reads.
The player whose whole job is racking up kills and clearing bodies for the team.
Dropping back to protect a teammate who's getting jumped.
A healer glued to one teammate, pumping all their heals into them alone.
A comp of fast heroes that jump on and isolate a single target.
The second tank, built for damage and dives rather than shielding the team.
The tank that leads the charge and shields the whole team.
Whole team dumping into one enemy so they drop fast.
Shoving a sidelane solo while your team draws pressure somewhere else.
The big neutral monster in LoL that hands your team a game-swinging buff.
One player running the team's brain — calling moves, fights and objectives.
The lowest-farm hard support who buys the wards and keeps the team running.
Starting the teamfight — the hero with lockdown dives in first and opens the brawl.
The HotS team's main base structure; smash it and you win.
Intentionally feeding, dying on purpose to gift the enemy team.
Taking the kill yourself instead of risking the enemy escaping, even if a teammate could've finished it.
The team in the bottom-left base; gets first pick in the draft.
The team in the top-right base; gets the final counter pick in the draft.