Results for “not me [verb]ing”
A self-roasting confession of something embarrassing you actually did — 'not me crying at a commercial.'
Softener that warns something blunt is incoming.
Head-in-hands emote — watching it all fall apart.
Defiant refusal to let anything — a person, a temptation, a bad day — win.
Not very bright; a bit dim.
Not very good.
No way; that's not true
A shot that touches only net, no rim
A pairing you actively can't stand
Airs and graces; ideas above one's station
Taking both hands and both feet off the bike mid-air.
The euphoric moment your crush, idol, or favorite finally acknowledges you.
When the patient's notes have vanished mid-ward-round.
The reminder that you came to compete, not to make friends.
Coming shortly (but often not soon at all)
Inversion of "probably nothing," plainly bullish
A rapid market rise driven by sentiment, not fundamentals.
An Australian hundred-dollar note.
Slogan reminding people a costume is not an invitation to touch or harass.
Not very bright; slow-witted.
Sarcastic understatement hinting that some crypto news is actually a huge deal.
Someone who seeks validation by putting others down and acting "not like the rest" to be chosen.
A K-pop group's new release era — not a return from a break, just the next drop.
Real-time read on where the enemies are and what they're about to do.
The defender who ditches the objective to hunt attackers from behind.
Forcibly shoving an enemy around: knockbacks, pulls, knockups.
Super-charged lane creeps you earn for wiping all of the enemy's barracks.
A neutral camp you beat up to recruit mercs that push a lane for you.
A beefy character whose whole job is to soak damage for the squad.
Buying low and selling high on items to turn a profit — merchanting.
The window when the boss is actually hittable — make it count.
Dead air in a fight — the boss is untargetable and you can't deal damage.
A weapon that chews through health and shields stupidly fast.
The revivable bleed-out state in squad BRs — DBNO.
The Fall Guys obstacle round you scramble up while elimination slime rises beneath you.
Offensive pressure you pile on while the opponent gets up off the floor.
An attack string with a tiny gap that stuffs anyone who tries to mash out.
An attack timed to land on its dying active frames as they wake up — max plus frames.
A downward-launching hit you can sometimes jump out of, unlike a true spike.
An input that only works if you hit it on one exact frame.