Results for “its giving”
Weapons that land the instant you click, no bullet travel.
The frames after getting hit where you can't do anything but take it.
Your time logged at each checkpoint of a run.
A glitch that fires the end credits early, skipping the game.
Names the vibe or aesthetic something projects.
Ecstasy pills.
Putting out a strong vibe of something; serving it ('she's giving...').
Evokes or embodies a particular vibe or quality.
Mature content — open to view.
Mature content — open to view.
Mature content — open to view.
Mature content — open to view.
Mature content — open to view.
Scolding or complaining at length
Wrecked — hungover, upset or exhausted
Mature content — open to view.
Mature content — open to view.
Money.
Making a lot of money.
Frantically busy and disorganized.
Nadsat for the face, from the Russian 'litso'.
Feels uniquely better or more impactful — something that lands in a special way.
Describes the vibe or energy something gives off — 'it's giving main character energy.'
Nadsat for a woman, literally 'bird' in Russian, echoing British slang 'bird'.
Landing the killing blow on a minion to grab its gold.
Pulling a jungle camp off its spawn so a fresh one spawns next to it — double the farm.
Holding the minion wave by your tower with only last hits, starving the enemy.
The ward that gives True Sight — reveals invis units and enemy wards.
A straight 1v1, toe-to-toe, no kiting, no tricks — just who hits harder.
A god's set sequence of basic attacks, each step with its own animation and damage.
When an effect fires off automatically the moment its conditions are met.
A low-level character decked out in gear way above its level.
A dead-simple fight: tank holds the boss, everyone else hits it.
An attack timed to land on its dying active frames as they wake up — max plus frames.
An attack that hits from behind, tricking you into blocking the wrong way.
Tapping shield right before you land an aerial to halve its landing lag.
The part of a move's hitbox that hits hardest — the spot you actually want to land.
Dense curtain-fire bullet patterns you weave through — the 'bullet hell' itself.
Killing an enemy wipes its on-screen bullets — often turning them into points.
The level where a game's code eats itself and dies.