Results for “hard crowd control”
Crowd control that fully locks a target down, no moving, no casting.
Sniping while staying fully scoped in, holding the angle instead of quickscoping.
Blowing open a reinforced wall or hatch nothing else can touch.
The most farm-starved support — all wards, all utility, zero ego.
The player dragging the entire team to victory on their back.
An unrepentant criminal and yard bully — the real deal, not a wannabe.
A line you will not cross, full stop — non-negotiable.
Hard work.
Strong agreement; 'totally' or 'for real'
A funny, characterful person
Stubborn; refusing to listen to advice.
Someone who struggles to gain muscle or weight.
Varying the snap cadence to draw the defense offside.
A fan whose energy centers on an idol's cool or sexy side.
Being upfront from the start about exactly what you want.
A relationship revealed in one bold, unambiguous public post.
A fixed time when you must end a meeting.
An over-eager, highly motivated go-getter.
A kickflip combined with a frontside shove-it, board flipping through the legs.
To publicly and unmistakably reveal a relationship online, often after hinting at it for a while.
Trapped at a rank you can't climb out of no matter how much you grind.
To rush in the instant gates open, sprinting to claim the rail or front spot.
Impressive, tough, or excellent — especially music or a look.
Excited TriHex-face hype emote — also notorious for racist misuse.
Precise, fluid arm and hand work — the judged technical element of voguing.
Mature content — open to view.
Chill out, get a grip (Caló)
Mature content — open to view.
Worn-out and haggard looking.
Hits even better in a certain context — a comparative form of something that "slaps."
Crowd control that slows you down but doesn't fully stop you.
A hard, uncontrolled fall.
Wild, exciting, and amazing — so good it's out of control.
Someone grinding hard at the gym hoping muscle alone will fix their dating life.
A little remote-control scout you roll in before you push.
A carry that scales so hard the late game basically belongs to it.
Attack Damage Carry, the ranged auto-attacker that hard-carries from bot lane.
The hero who plays the hard lane, often solo against two enemies.
The lowest-farm hard support who buys the wards and keeps the team running.
A straight 1v1, toe-to-toe, no kiting, no tricks — just who hits harder.