Results for “basic attack chain”
Unoriginally mainstream — liking only popular, predictable trends with no individuality.
A god's set sequence of basic attacks, each step with its own animation and damage.
Slipping light attacks between your abilities to squeeze out extra DPS.
Cancelling weak normals into stronger ones to build a combo, no specials needed.
Stringing kills or pickups together to keep a score multiplier alive.
Bracketing a victim's trade with a buy before and sell after.
Creating many fake identities to game a network or airdrop.
Getting a first down.
The sideline crew that handles the first-down chains.
A group transport of shackled inmates between facilities.
On the lowest privilege tier as punishment.
Wild, exciting, out of control in the best way.
Your basic attacks, the free swings that don't cost mana.
A chain of attacks the opponent blocks back-to-back to keep them pinned in defense.
The edge a moving attacker gets over a static defender, thanks to lag.
The defender who ditches the objective to hunt attackers from behind.
Defenders popping a window to snipe attackers right off spawn.
Defenders leaving the building to ambush attackers outside.
Attacking while backpedalling so you deal damage but never get hit.
A carry that scales so hard the late game basically belongs to it.
Attack Damage Carry, the ranged auto-attacker that hard-carries from bot lane.
Any effect that stops a hero moving, casting, or attacking — stuns, roots, hexes, the lot.
The hidden meter deciding which player an enemy decides to attack.
A weapon's special attack you bank up energy to unleash.
An attack that smacks the entire party at the same time.
An attack string with a tiny gap that stuffs anyone who tries to mash out.
An attack timed to land on its dying active frames as they wake up — max plus frames.
An attack that hits from behind, tricking you into blocking the wrong way.
Blocking the exact frame an attack lands to cut blockstun and pushback.
The brief freeze-frame both characters share the instant an attack connects.
A chain of crouchdashes that glides a Mishima forward like he's on rails.
An attack that fires the opponent straight down, usually to their death.
Chasing an offstage opponent with a relentless chain of aerials until they're dead.
SM64 trick chaining backward long jumps to rack up insane speed.
A spot on screen where a boss attack simply can't touch you.
A short, timed score-attack shmup — usually a frantic two-to-five-minute run.
A running chain of bait-and-switch links where each new one sends you to the previous prank.
Cockney rhyming slang for the arris (arse), via a double-rhyme chain.
Stereotypical Welsh phrase mocked for its absurd circular logic — basically 'whose coat is this?'
Going at opps — attacking, invading rival blocks, putting in work.