Results for “backwards long jump”
A strikeout looking (called third strike).
Releasing a grenade at the top of a jump for a long, consistent throw.
The squadmate who controls the drop and picks where you land.
A jump-in timed so tight you block their wake-up reversal even if it whiffs.
Iconic broken-English meme line from the 1991 Mega Drive game Zero Wing.
A right miserable mush — a face dragging on the floor.
Plain-clothes police who leap out of unmarked cars on you.
Dishwasher in a professional kitchen (French).
A hand-ratchet cable puller for tensioning lines and dragging loads.
Lineman — utility or transmission pole climber.
Espresso pulled with more water for a longer extraction — a lungo.
Plainclothes anti-crime cops who pile out of an unmarked car and rush suspects.
A sweater or jersey
A pit toilet with no flush
Ambling aimlessly with no purpose.
In former times; a while ago.
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A patient who keeps yanking out their own catheter/tube
To hop the subway gate without paying
Tedious, too much effort, or a hassle that's not worth it.
SM64 trick chaining backward long jumps to rack up insane speed.
How long a player stays airborne on a jump
Total physical and mental exhaustion from prolonged stress, usually work.
Defusing the bomb without a defuse kit, which takes longer.
Dropping back to protect a teammate who's getting jumped.
A comp of fast heroes that jump on and isolate a single target.
A carry that scales so hard the late game basically belongs to it.
Blink Dagger — short-range instant teleport to jump in or bail out.
The jungle monsters and bosses that belong to nobody.
Jumping into someone else's fight to steal the kill.
Jumping a player the second their fight ends, hitting hard before they can react.
Time to kill — how long it takes to drop a target.
Champion Points, ESO's endgame grind that buffs you long after you hit max level.
Jumping a squad that's already fighting, so you mop up two weakened teams.
Riding a jump tower or balloon to launch and redeploy across the map.
Jumping to block in the air instead of on the ground in air-block games — the coward's defence.
A grounded move built to swat jumping opponents out of the sky.
An invincible rising uppercut on a forward-down-forward motion — the answer to jump-ins.
A jumping kick that launches, your go-to whiff punisher in Tekken.
A downward-launching hit you can sometimes jump out of, unlike a true spike.