Results for “Where They At”
South Wales (and West Country) way of asking 'where are you?'
MC T. Tucker & DJ Irv's 1991 single — widely cited as the first true bounce record.
New Orleans for 'how you doing?' — not 'where are you'.
'Where is it?' (dialect construction).
An 80s catchphrase asking where the substance is — all sizzle, no steak.
To drive or transport someone.
Don't rely on what hasn't happened yet.
A pointed way of saying "get out."
Hopelessly square, dull, or worthless — going nowhere, leading nowhere.
Real-time read on where the enemies are and what they're about to do.
Sneaking into the enemy base to smash objectives while they're busy elsewhere.
Pressuring an enemy from two directions at once so they've got nowhere to go.
Solitary confinement — the box where they put you to rot alone.
When a ghost resurfaces out of nowhere acting like they never disappeared at all.
Mature content — open to view.
An anime/manga genre where the hero gets transported to another world, often after dying.
A DJ or artist's full performance — the run of tracks they play in their slot.
Killing the enemy right after they killed your teammate, a trade.
Repositioning to another spot when the enemy shows up somewhere else.
Aiming at the spot an enemy will appear before they peek.
A smoke set so you can see them, but they can't see you.
The bit after the spike's down, where you fight to defend the detonation.
Locking the enemy in their respawn so they get farmed the second they appear.
Whole team dumping into one enemy so they drop fast.
The spot in the lane where the two creep waves crash and hold position.
Shoving a sidelane solo while your team draws pressure somewhere else.
Leaving your lane to go pressure or gank somewhere else on the map.
The lane next to your tower where the carry farms in relative safety.
To Polymorph an enemy into a harmless sheep so they're out of the fight.
A player who snatches loot they had no right to roll on.
Jumping a player the second their fight ends, hitting hard before they can react.
Tricking a player into danger to steal their stuff when they die.
The squadmate who controls the drop and picks where you land.
One input that auto-picks the right answer for you based on what they do.
An attack timed to land on its dying active frames as they wake up — max plus frames.
A knockdown-into-mixup loop that keeps them guessing until they die.
The frames after getting hit where you can't do anything but take it.
Reading how your opponent gets up and punishing it before they can move.
Hunting an offstage opponent to kill their recovery before they get back.
Chasing an offstage opponent with a relentless chain of aerials until they're dead.